- goto command scrapmechanic refers to the Scrap Mechanic
/gototeleport command. - Required mode: Use
/gotoin Survival Mode with Dev Mode enabled. - Valid destinations: The documented names are
here,start, andhideout. - Command format: Enter
/goto (string)name, replacingnamewith a valid destination. - Safety tip: Save or move away from hazards before testing teleport locations.
goto command scrapmechanic Basics
The goto command scrapmechanic search term points to Scrap Mechanic’s /goto command, which teleports the Mechanic to a predefined position. The command is listed among Survival Mode commands and is available when Dev Mode is enabled.
The documented syntax is:
/goto (string)name
The name value must match one of the supported destinations. The listed destinations are here, start, and hideout. Because the command uses predefined positions rather than arbitrary coordinates, it is best suited to testing, navigation, recovery, and controlled world experiments.
Video Highlights:
- Creative command updates include several useful chat commands for testing worlds.
- The same command system uses slash-prefixed entries in the chat interface.
- Command behavior depends on the selected game mode and available permissions.
| Command | Syntax | Main Function |
|---|---|---|
| Go To | /goto (string)name | Teleports to a predefined position |
| Help | /help [(string)command] [(bool)brief] | Displays command help |
| Time | /time | Toggles chat timestamps |
| Frame Rate Cap | /frameratecap [(float)cap] | Sets the frame-rate limit |
The /help command can be useful when checking available command descriptions in-game. If a command does not respond as expected, confirm the spelling, slash prefix, game mode, and Dev Mode status before assuming the destination is invalid.
Use /help goto when available to review the in-game usage text. This is often faster than guessing the required argument format.
Valid /goto Destinations
The official command reference lists three valid names for /goto: here, start, and hideout. These names represent predefined positions rather than a free-form teleport coordinate system.
| Destination | Expected Use | Input Example | Notes |
|---|---|---|---|
here | Return to the current predefined “here” position | /goto here | Uses the game’s named location entry |
start | Move to the predefined starting position | /goto start | Useful when testing early-world navigation |
hideout | Move to the predefined hideout position | /goto hideout | Useful for returning to the hideout area |
Do not add quotation marks, brackets, or explanatory text to the command. Enter the slash command followed by one supported name. The placeholder (string)name describes the argument type; it is not part of the command you type.
Use `here`
- Best for testing the command format
- Shortest valid destination name
- Useful when checking whether commands are active
Use `start`
- Returns to the predefined starting point
- Helpful during navigation tests
- Avoids manually retracing early routes
Use `hideout`
- Targets the predefined hideout position
- Useful for base-oriented testing
- Provides a named destination for recovery
The documented list contains named positions only. Do not assume that map landmarks, custom bases, or player-created coordinates will work as /goto arguments.
Step-by-Step /goto Setup
Before entering the command, confirm that you are testing in the correct mode. The command reference places /goto under Survival Mode and specifies that Survival commands require Dev Mode. The following workflow keeps the setup clear and minimizes avoidable errors.
Open a Survival World
Load a Scrap Mechanic world in Survival Mode. The /goto entry is documented as a Survival Mode command, so do not rely on Creative Mode access for this specific command.
Enable Dev Mode
Confirm that Dev Mode is enabled before testing. Survival command access depends on this setting, and a missing permission can make a correctly typed command appear unavailable.
Open Chat
Bring up the in-game chat input and begin with the slash character. Commands use the slash-prefixed format shown in the command reference.
Enter a Destination
Type one complete command, such as /goto start or /goto hideout. Use lowercase spelling and avoid adding the placeholder text from the usage description.
Check the Result
Verify that the Mechanic reaches the selected predefined position. If nothing happens, use /help goto and review Dev Mode, spelling, and the active game mode.
| Checkpoint | Correct Entry or State | Common Mistake |
|---|---|---|
| Game mode | Survival Mode | Testing the Survival command in another mode |
| Access | Dev Mode enabled | Assuming every chat command is available by default |
| Prefix | Starts with / | Omitting the slash |
| Argument | here, start, or hideout | Entering a custom landmark name |
| Format | /goto start | Typing /goto (string)name literally |
The simplest test is /goto start in a Survival world with Dev Mode enabled. If that works, test the other documented destination names one at a time.
Troubleshooting and Safe Testing
A failed /goto attempt usually comes from one of four issues: the wrong mode, missing Dev Mode access, an incorrect destination name, or an improperly formatted command. Troubleshoot in that order because each check is quick and directly tied to the documented usage.
Use the command exactly as written:
/goto here/goto start/goto hideout
Avoid these unsupported patterns:
/goto mybase/goto coordinates/goto "hideout"/goto (string)name
The /goto command is a teleport tool, so use it carefully around active threats, unstable builds, open terrain, or locations where the Mechanic could take environmental damage. A teleport destination may not place the player exactly where expected relative to nearby creations or hazards.
| Symptom | Likely Cause | Recommended Fix |
|---|---|---|
| Unknown command | Dev Mode is disabled or the mode is incorrect | Use Survival Mode and confirm Dev Mode |
| No destination found | The argument is not documented | Test here, start, or hideout |
| Command does not parse | Missing slash or extra text | Use the exact slash-command format |
| Wrong location | The name points to a predefined position | Do not treat the command as coordinate teleportation |
| Test feels unsafe | Destination may contain hazards or enemies | Prepare supplies and clear nearby danger first |
For a wider command reference, consult the Official Scrap Mechanic Wiki Commands page. It also lists related Survival commands such as /respawn, /timeofday, /spawn, /raid, /stopraid, and /noaggro.
Before Using /goto:
- Load a Survival Mode world
- Confirm that Dev Mode is enabled
- Open the chat command input
- Use here, start, or hideout as the destination
- Check the landing area before testing repeatedly
Teleport commands can place you near hazards or interrupt a planned route. Keep important resources secure and avoid testing beside fragile creations.
Related Commands and Use Cases
The /goto command is most useful when combined with other documented commands. For example, /respawn returns the Mechanic to the last bed or crash site, while /timeprogress controls time progression and /day sets daytime. These commands serve different purposes, so choose the one that matches the problem you are solving.
| Goal | Useful Command | What It Does |
|---|---|---|
| Travel to a named position | /goto start | Teleports to a predefined position |
| Return after defeat | /respawn | Respawns at the last bed or crash site |
| Change the time directly | /timeofday (number)timeOfDay | Sets time as a fraction |
| Stop time progression | /timeprogress (bool)enabled | Enables or disables time progress |
| Set daytime | /day | Disables time progression and sets daytime |
| Avoid becoming a target | /noaggro [(bool)enable] | Toggles the player as a target |
| Remove spawned units | /killall | Kills all spawned units |
In Survival Mode, /goto is primarily a navigation and testing command. It should not be confused with Creative Mode commands such as /place, /popcapsules, /dropscrap, /noaggrocreations, /allowclear, and /clear. Those commands belong to a separate command group and have different effects.
A practical testing session might look like this:
- Use
/goto startto verify command access. - Use
/timeofdayor/dayto improve visibility. - Use
/noaggro truewhen testing near hostile units. - Use
/goto hideoutto check another predefined destination. - Use
/respawnonly when you specifically need the respawn behavior.
Treat /goto as a controlled navigation tool, not a replacement for normal exploration. Pair it with inspection and safety commands when testing survival systems.
FAQ: goto command scrapmechanic
Q: What is the goto command scrapmechanic players are searching for?
It is Scrap Mechanic’s `/goto` Survival Mode command. It teleports the Mechanic to a predefined position when a supported destination name is supplied.
Q: What is the correct /goto syntax?
Use `/goto (string)name` as the documented format, then replace the placeholder with `here`, `start`, or `hideout`. For example, `/goto start`.
Q: Does /goto work in Creative Mode?
The command reference lists `/goto` under Survival Mode commands and states that those commands require Dev Mode. Creative Mode has its own separate command list.
Q: Can /goto teleport me to a custom base or coordinate?
The documented destinations are predefined names only: `here`, `start`, and `hideout`. Custom landmarks and arbitrary coordinates are not listed as supported arguments.
Command availability and behavior can change with game updates. Use the in-game /help command and the Scrap Mechanic Wiki command reference to verify current details.